Forging Weapons: Difference between revisions

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* Melee physical damage +1~5%
* Melee physical damage +1~5%
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* STR +1~10
* AGI +1~10
* VIT +10~10
* DEX +1~10
* INT +1~10
* LUK +1~10
* HP Regen Rate +1~5%
* SP Regen Rate +1~5%
* ATK +1~5%
* MATK +1~5%
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* Magic damage on Neutral property targets +1~10%
* Magic damage on Water property targets +1~10%
* Magic damage on Earth property targets +1~10%
* Magic damage on Fire property targets +1~10%
* Magic damage on Wind property targets +1~10%
* Magic damage on Poison property targets +1~10%
* Magic damage on Holy property targets +1~10%
* Magic damage on Dark property targets +1~10%
* Magic damage on Ghost property targets +1~10%
* Magic damage on Undead property targets +1~10%
* Skills SP consume -1~10%
* MATK +1~10%
* Reduce variable cast time +1~10%
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Revision as of 16:38, 3 November 2024

40Blacksmiths can forge weapons from different materials. The materials used decide the weapon to be created as well as any additional properties, such as element, the weapon will have. Forged weapons do not have Card Slots. Rods, Bows, Instruments, Books and Katars cannot be forged, nor can Level 4 weapons.

When forging a weapon there are 3 available slots for modifying items. Items such as Flame Heart, Mystic Frozen, Rough Wind and Great Nature can be used to imbue the weapon with the Fire, Water, Wind and Earth properties, respectively. A weapon may only have one element at a time and using more than one elemental stone will cause the forge to fail. Slots may also be fitted with Star Crumbs. One, two, and three Star Crumbs will (respectively) add +5, +10, and +40 Mastery ATK to all attacks from the weapon.

Process

  1. Make sure that all of the necessary items are in your inventory (not your cart). Then use the necessary hammer for the weapon level you wish to create. Once you click OK (or press Enter) the hammer will be consumed even if you quit.
  2. A list of weapons you can forge will appear. Select the weapon you wish to create and continue.
  3. A second window will appear detailing which items will be used up by the forging attempt. There are also 3 slots to place an Elemental Stone and/or Star Crumbs.
  4. Drag and drop the extra materials from your inventory to the slots to add them to the weapon. Even if the forging attempt fails the items on the list as well as those in the slots will be consumed.
  5. If the forge is successful the newly created weapon will appear in your inventory.

Sucess Rates

Smith [Weapon] skill
Level Base Success Rate
1 10%
2 20%
3 30%
Anvils
Anvil Success Rate Bonus
Anvil 0%
Oridecon Anvil +3%
Golden Anvil +5%
Emperium Anvil +10%
Weapon Level
Level Success Rate Penalty
1 0%
2 -20%
3 -30%
  • Success Rate is decided by Forging Equipment, Skills, DEX, LUK and Job Level.
  • The success rate is affected by Class Level (+0.2%), DEX (+0.1%), and LUK (+0.1%).
  • Forging Equipment includes Anvil, Oridecon Anvil, Golden Anvil, Emperium Anvil, Iron Hammer, Golden Hammer and Oridecon Hammer.
    • Hammers are used to begin the forging process. Iron Hammers are used to forge Level 1 Weapons, Golden Hammers are used to forge Level 2 Weapons and Oridecon Hammers are used to forge Level 3 Weapons.
    • Anvils are kept in the main inventory and increase Success Rate. You cannot forge weapons with Weapon Level higher than your Smith [Weapon] skill level.
  • In addition to the Success Rate from the Smith [Weapon] skill, Weaponry Research and Oridecon Research also affect the Success Rates of forging different weapons as well as which weapons are available to forge.
  • Each point of DEX and LUK is believed to add 0.1% chance to successfully forging a weapon. For example, a Blacksmith with DEX 19 and LUK 1 would gain an additional 2% chance to forge a weapon, after taking other factors into account.
  • Each Job Level is believed to add 0.2% to the overall Success Rate.
  • Using forging slots decreases the success rate of the forge attempt. An elemental stone takes off 20% and each Star Crumb takes off 15%.
Elemental Stones
ITEM PROPERTY NAME
Mystic Frozen Water
Flame Heart Fire Fire Sword
Great Nature Earth
Rough Wind Wind
Weapon strengthening
ITEM RATE BONUS NAME
1 Star Crumb -15% ATK +5 Very Strong
2 Star Crumb -30% ATK +10 Very Very Strong
3 Star Crumb -45% ATK +40 Very Very Very Strong

About the Forge

  1. Forged weapons do not have slots.
  2. The forged weapon have the name of the creator, if the character is deleted, the weapon will be left as Nameless.
  3. Available hammers for forging:
    • Iron Hammer
    • Golden Hammer
    • Oridecon Hammer
  4. The success rate is affected by Class Level (+0.2%), DEX (+0.1%), and LUK (+0.1%).
  5. The following factors affect the success rate: Anvil Rarity, level of the weapon to be forged, level of the forging skill.
  6. To add a Property to the weapon, drag the Elemental Stone to the materials window.
  7. Optionally, you can also strengthen the weapon using Star Fragment.
  8. The addition of these materials affects the success rate:
  9. Adding Elemental Stones (-20%).
  10. Adding Star Fragments (-15% per fragment).

Item Look & Feel

When a weapon is forged successfully, its name will have the forger's name attached.

  • Megami's Sword

Normally the forger's name will appear in blue. However, if the character that forged the weapon has been deleted, the forger's name is lost, and the weapons becomes Nameless.

  • Nameless's Sword

When imbued with an element, the name of the element will appear before the weapon's name and after the forger's name.

  • Megami's Fire Sword

When imbued with one or more Star Crumbs, the term 'Very' will appear before the forger's name for each Star Crumb used followed by 'Strong'.

  • Very Very Very Strong Megami's Sword

When imbued with both an element and Star Crumbs, the weapon's name will follow the naming conventions in the following order: Star Crumbs, Forger's Name, Element, Weapon Name.

  • Very Very Strong Megami's Fire Sword

Ranking

For Forgers there is a system in which players are ranked based on who can make the most weapons.

  • Rank Point +1: For upgrading a Level 1 weapon that the player has forged to +10.
  • Rank Point +10: For successfully creating a Level 3 weapon that contains 3 stones (either 2 Star Crumbs and an Elemental Stone, or three Star Crumbs).
  • Rank Point +25: For upgrading a Level 2 weapon that you have forged to +10.
  • Rank Point +1000: For upgrading a Level 3 weapon that you have forged to +10.

Blacksmith ranks can be checked via usage of /Blacksmith command ingame. A weapon created by ranked Blacksmith will deal an extra +10 Mastery ATK damage.

Weapon Materials

Enchant list:

SLOT 1 SLOT 2 SLOT 3 SLOT 4 SLOT 5
  • ATK +1~10
  • MATK +1~50
  • MaxHP +100~500
  • MaxSP +10~100
  • Critical +2~10
  • Flee +1~30
  • Hit +1~30
  • Aspd +1~3
  • Physical damage on Neutral property targets +1~10%
  • Physical damage on Water property targets +1~10%
  • Physical damage on Earth property targets +1~10%
  • Physical damage on Fire property targets +1~10%
  • Physical damage on Wind property targets +1~10%
  • Physical damage on Poison property targets +1~10%
  • Physical damage on Holy property targets +1~10%
  • Physical damage on Dark property targets +1~10%
  • Physical damage on Ghost property targets +1~10%
  • Physical damage on Undead property targets +1~10%
  • Long-ranged damage +1~10%
  • Reduces global cooldown by -1~10%
  • ATK +1~5%
  • Melee physical damage +1~5%
  • STR +1~10
  • AGI +1~10
  • VIT +10~10
  • DEX +1~10
  • INT +1~10
  • LUK +1~10
  • HP Regen Rate +1~5%
  • SP Regen Rate +1~5%
  • ATK +1~5%
  • MATK +1~5%
  • Magic damage on Neutral property targets +1~10%
  • Magic damage on Water property targets +1~10%
  • Magic damage on Earth property targets +1~10%
  • Magic damage on Fire property targets +1~10%
  • Magic damage on Wind property targets +1~10%
  • Magic damage on Poison property targets +1~10%
  • Magic damage on Holy property targets +1~10%
  • Magic damage on Dark property targets +1~10%
  • Magic damage on Ghost property targets +1~10%
  • Magic damage on Undead property targets +1~10%
  • Skills SP consume -1~10%
  • MATK +1~10%
  • Reduce variable cast time +1~10%