Forging Weapons

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Revision as of 23:21, 19 November 2024 by Slicer (talk | contribs) (→‎Weapon List)
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Blacksmiths can forge weapons from different materials. The materials used decide the weapon to be created as well as any additional properties, such as element, the weapon will have. Forged weapons do not have Card Slots. Rods, Bows, Instruments, Books and Katars cannot be forged, nor can Level 4 weapons.

When forging a weapon there are 3 available slots for modifying items. Items such as Flame Heart, Mystic Frozen, Rough Wind and Great Nature can be used to imbue the weapon with the Fire, Water, Wind and Earth properties, respectively. A weapon may only have one element at a time and using more than one elemental stone will cause the forge to fail. Slots may also be fitted with Star Crumbs. One, two, and three Star Crumbs will (respectively) add +5, +10, and +40 Mastery ATK to all attacks from the weapon.

Process

  1. Make sure that all of the necessary items are in your inventory (not your cart). Then use the necessary hammer for the weapon level you wish to create. Once you click OK (or press Enter) the hammer will be consumed even if you quit.
  2. A list of weapons you can forge will appear. Select the weapon you wish to create and continue.
  3. A second window will appear detailing which items will be used up by the forging attempt. There are also 3 slots to place an Elemental Stone and/or Star Crumbs.
  4. Drag and drop the extra materials from your inventory to the slots to add them to the weapon. Even if the forging attempt fails the items on the list as well as those in the slots will be consumed.
  5. If the forge is successful the newly created weapon will appear in your inventory.

Sucess Rates

Smith [Weapon] skill
Level Base Success Rate
1 10%
2 20%
3 30%
Anvils
Anvil Success Rate Bonus
Anvil 0%
Oridecon Anvil +3%
Golden Anvil +5%
Emperium Anvil +10%
Weapon Level
Level Success Rate Penalty
1 0%
2 -20%
3 -30%
  • Success Rate is decided by Forging Equipment, Skills, DEX, LUK and Job Level.
  • The success rate is affected by Class Level (+0.2%), DEX (+0.1%), and LUK (+0.1%).
  • Forging Equipment includes Anvil, Oridecon Anvil, Golden Anvil, Emperium Anvil, Iron Hammer, Golden Hammer and Oridecon Hammer.
    • Hammers are used to begin the forging process. Iron Hammers are used to forge Level 1 Weapons, Golden Hammers are used to forge Level 2 Weapons and Oridecon Hammers are used to forge Level 3 Weapons.
    • Anvils are kept in the main inventory and increase Success Rate. You cannot forge weapons with Weapon Level higher than your Smith [Weapon] skill level.
  • In addition to the Success Rate from the Smith [Weapon] skill, Weaponry Research and Oridecon Research also affect the Success Rates of forging different weapons as well as which weapons are available to forge.
  • Each point of DEX and LUK is believed to add 0.1% chance to successfully forging a weapon. For example, a Blacksmith with DEX 19 and LUK 1 would gain an additional 2% chance to forge a weapon, after taking other factors into account.
  • Each Job Level is believed to add 0.2% to the overall Success Rate.
  • Using forging slots decreases the success rate of the forge attempt. An elemental stone takes off 20% and each Star Crumb takes off 15%.
Elemental Stones
ITEM PROPERTY NAME
Mystic Frozen Water
Flame Heart Fire Fire Sword
Great Nature Earth
Rough Wind Wind
Weapon strengthening
ITEM RATE BONUS NAME
1 Star Crumb -15% ATK +5 Very Strong
2 Star Crumb -30% ATK +10 Very Very Strong
3 Star Crumb -45% ATK +40 Very Very Very Strong

About the Forge

  1. Forged weapons do not have slots.
  2. The forged weapon have the name of the creator, if the character is deleted, the weapon will be left as Nameless.
  3. Available hammers for forging:
    • Iron Hammer
    • Golden Hammer
    • Oridecon Hammer
  4. The success rate is affected by Class Level (+0.2%), DEX (+0.1%), and LUK (+0.1%).
  5. The following factors affect the success rate: Anvil Rarity, level of the weapon to be forged, level of the forging skill.
  6. To add a Property to the weapon, drag the Elemental Stone to the materials window.
  7. Optionally, you can also strengthen the weapon using Star Fragment.
  8. The addition of these materials affects the success rate:
  9. Adding Elemental Stones (-20%).
  10. Adding Star Fragments (-15% per fragment).

Item Look & Feel

When a weapon is forged successfully, its name will have the forger's name attached.

  • Megami's Sword

Normally the forger's name will appear in blue. However, if the character that forged the weapon has been deleted, the forger's name is lost, and the weapons becomes Nameless.

  • Nameless's Sword

When imbued with an element, the name of the element will appear before the weapon's name and after the forger's name.

  • Megami's Fire Sword

When imbued with one or more Star Crumbs, the term 'Very' will appear before the forger's name for each Star Crumb used followed by 'Strong'.

  • Very Very Very Strong Megami's Sword

When imbued with both an element and Star Crumbs, the weapon's name will follow the naming conventions in the following order: Star Crumbs, Forger's Name, Element, Weapon Name.

  • Very Very Strong Megami's Fire Sword

Ranking

For Forgers there is a system in which players are ranked based on who can make the most weapons.

  • Rank Point +1: For upgrading a Level 1 weapon that the player has forged to +10.
  • Rank Point +10: For successfully creating a Level 3 weapon that contains 3 stones (either 2 Star Crumbs and an Elemental Stone, or three Star Crumbs).
  • Rank Point +25: For upgrading a Level 2 weapon that you have forged to +10.
  • Rank Point +1000: For upgrading a Level 3 weapon that you have forged to +10.

Blacksmith ranks can be checked via usage of /Blacksmith command ingame. A weapon created by ranked Blacksmith will deal an extra +10 Mastery ATK damage.

Weapon Enchants

The blacksmith ranking determines how many enchantments the forged weapons will have, check out the list: Enchant list Ranking 1~5:

SLOT 1 SLOT 2 SLOT 3 SLOT 4 SLOT 5
  • ATK +1~50
  • MATK +1~50
  • MaxHP +100~500
  • MaxSP +10~100
  • Critical +2~10
  • Flee +1~30
  • Hit +1~30
  • Aspd +1~3
  • Physical damage on Neutral property targets +1~10%
  • Physical damage on Water property targets +1~10%
  • Physical damage on Earth property targets +1~10%
  • Physical damage on Fire property targets +1~10%
  • Physical damage on Wind property targets +1~10%
  • Physical damage on Poison property targets +1~10%
  • Physical damage on Holy property targets +1~10%
  • Physical damage on Dark property targets +1~10%
  • Physical damage on Ghost property targets +1~10%
  • Physical damage on Undead property targets +1~10%
  • Long-ranged damage +1~10%
  • Reduces global cooldown by -1~10%
  • ATK +1~5%
  • Melee physical damage +1~5%
  • STR +1~10
  • AGI +1~10
  • VIT +10~10
  • DEX +1~10
  • INT +1~10
  • LUK +1~10
  • HP Regen Rate +1~5%
  • SP Regen Rate +1~5%
  • ATK +1~5%
  • MATK +1~5%
  • Global healing power +1~10%
  • Magic damage on Neutral property targets +1~10%
  • Magic damage on Water property targets +1~10%
  • Magic damage on Earth property targets +1~10%
  • Magic damage on Fire property targets +1~10%
  • Magic damage on Wind property targets +1~10%
  • Magic damage on Poison property targets +1~10%
  • Magic damage on Holy property targets +1~10%
  • Magic damage on Dark property targets +1~10%
  • Magic damage on Ghost property targets +1~10%
  • Magic damage on Undead property targets +1~10%
  • Skills SP consume -1~10%
  • MATK +1~10%
  • Reduce variable cast time +1~10%
  • Physical / Magical damage on race Formless +1~5%
  • Physical / Magical damage on race Undead +1~5%
  • Physical / Magical damage on race Brute +1~5%
  • Physical / Magical damage on race Plant +1~5%
  • Physical / Magical damage on race Insect +1~5%
  • Physical / Magical damage on race Fish +1~5%
  • Physical / Magical damage on race Demon +1~5%
  • Physical / Magical damage on race Deimi-Human +1~5%
  • Physical / Magical damage on race Angel +1~5%
  • Physical / Magical damage on race Dragon +1~5%
  • Bypass Physical / Magical damage on race Formless +1~5%
  • Bypass Physical / Magical damage on race Undead +1~5%
  • Bypass Physical / Magical damage on race Brute +1~5%
  • Bypass Physical / Magical damage on race Plant +1~5%
  • Bypass Physical / Magical damage on race Insect +1~5%
  • Bypass Physical / Magical damage on race Fish +1~5%
  • Bypass Physical / Magical damage on race Demon +1~5%
  • Bypass Physical / Magical damage on race Deimi-Human +1~5%
  • Bypass Physical / Magical damage on race Angel +1~5%
  • Bypass Physical / Magical damage on race Dragon +1~5%

Enchant list Ranking 6:

SLOT 1 SLOT 2 SLOT 3 SLOT 4
  • ATK +1~50
  • MATK +1~50
  • MaxHP +100~500
  • MaxSP +10~100
  • Critical +2~10
  • Flee +1~30
  • Hit +1~30
  • Aspd +1~3
  • Physical damage on Neutral property targets +1~10%
  • Physical damage on Water property targets +1~10%
  • Physical damage on Earth property targets +1~10%
  • Physical damage on Fire property targets +1~10%
  • Physical damage on Wind property targets +1~10%
  • Physical damage on Poison property targets +1~10%
  • Physical damage on Holy property targets +1~10%
  • Physical damage on Dark property targets +1~10%
  • Physical damage on Ghost property targets +1~10%
  • Physical damage on Undead property targets +1~10%
  • Long-ranged damage +1~10%
  • Reduces global cooldown by -1~10%
  • ATK +1~5%
  • Melee physical damage +1~5%
  • STR +1~10
  • AGI +1~10
  • VIT +10~10
  • DEX +1~10
  • INT +1~10
  • LUK +1~10
  • HP Regen Rate +1~5%
  • SP Regen Rate +1~5%
  • ATK +1~5%
  • MATK +1~5%
  • Global healing power +1~10%
  • Magic damage on Neutral property targets +1~10%
  • Magic damage on Water property targets +1~10%
  • Magic damage on Earth property targets +1~10%
  • Magic damage on Fire property targets +1~10%
  • Magic damage on Wind property targets +1~10%
  • Magic damage on Poison property targets +1~10%
  • Magic damage on Holy property targets +1~10%
  • Magic damage on Dark property targets +1~10%
  • Magic damage on Ghost property targets +1~10%
  • Magic damage on Undead property targets +1~10%
  • Skills SP consume -1~10%
  • MATK +1~10%
  • Reduce variable cast time +1~10%

Enchant list Ranking 7:

SLOT 1 SLOT 2 SLOT 3
  • ATK +1~50
  • MATK +1~50
  • MaxHP +100~500
  • MaxSP +10~100
  • Critical +2~10
  • Flee +1~30
  • Hit +1~30
  • Aspd +1~3
  • Physical damage on Neutral property targets +1~10%
  • Physical damage on Water property targets +1~10%
  • Physical damage on Earth property targets +1~10%
  • Physical damage on Fire property targets +1~10%
  • Physical damage on Wind property targets +1~10%
  • Physical damage on Poison property targets +1~10%
  • Physical damage on Holy property targets +1~10%
  • Physical damage on Dark property targets +1~10%
  • Physical damage on Ghost property targets +1~10%
  • Physical damage on Undead property targets +1~10%
  • Long-ranged damage +1~10%
  • Reduces global cooldown by -1~10%
  • ATK +1~5%
  • Melee physical damage +1~5%
  • STR +1~10
  • AGI +1~10
  • VIT +10~10
  • DEX +1~10
  • INT +1~10
  • LUK +1~10
  • HP Regen Rate +1~5%
  • SP Regen Rate +1~5%
  • ATK +1~5%
  • MATK +1~5%
  • Global healing power +1~10%

Enchant list Ranking 8:

SLOT 1 SLOT 2
  • ATK +1~50
  • MATK +1~50
  • MaxHP +100~500
  • MaxSP +10~100
  • Critical +2~10
  • Flee +1~30
  • Hit +1~30
  • Aspd +1~3
  • Physical damage on Neutral property targets +1~10%
  • Physical damage on Water property targets +1~10%
  • Physical damage on Earth property targets +1~10%
  • Physical damage on Fire property targets +1~10%
  • Physical damage on Wind property targets +1~10%
  • Physical damage on Poison property targets +1~10%
  • Physical damage on Holy property targets +1~10%
  • Physical damage on Dark property targets +1~10%
  • Physical damage on Ghost property targets +1~10%
  • Physical damage on Undead property targets +1~10%
  • Long-ranged damage +1~10%
  • Reduces global cooldown by -1~10%
  • ATK +1~5%
  • Melee physical damage +1~5%

Enchant list Ranking 9:

SLOT 1
  • ATK +1~50
  • MATK +1~50
  • MaxHP +100~500
  • MaxSP +10~100
  • Critical +2~10
  • Flee +1~30
  • Hit +1~30
  • Aspd +1~3

Weapon List

List Type 1
WEAPON TYPE MATERIAL
1296.png Metal Katar Katar 25x 998.png Iron

15x 999.png Steel 5x 7294.png Turquoise

1x 25729.png Shadowdecon

1398.png Metal Two Handed Axe Two-Handed Axe
1493.png Metal Lance Two-Handed Spear
1588.png Metal Book Book
2018.png Metal Staff Two-Handed Staff
13079.png Metal Dagger Dagger
13125.png Metal Revolver Revolver
13322.png Huuma Metal Shuriken Fuuma Shuriken
16023.png Metal Mace Mace
18116.png Metal Bow Bow
21005.png Metal Two Hand Sword Two-Handed Sword
26111.png Metal Foxtail Staff
List Type 2
WEAPON TYPE MATERIAL
13130.png Thunder Gun Revolver
28708.png Thunder Sword Dagger
1444.png Thunder Spear One-Handed Spear
16049.png Thunder Hammer Mace
1688.png Thunder Wand Staff
18133.png Thunder Bow Bow
List Type 3
WEAPON TYPE MATERIAL
28722.png Diva Dagger Dagger
16058.png Diva Mace Mace
1320.png Diva Axe One-Handed Axe
26105.png Diva Wand Staff
28231.png Diva Launcher Grenade Launcher
28229.png Diva Gatling Gun Gatling Gun
28227.png Diva Rifle Rifle
28233.png Diva Shotgun Shotgun
26004.png Diva Lance Two-Handed Spear
32001.png Diva Spear One-Handed Spear
1945.png Diva Viollin Musical Instrument
28018.png Diva Katar Katar
1842.png Diva Claw Knuckles
21026.png Diva Claymore Two-Handed Sword
18146.png Diva Wing Bow
28117.png Diva Twohand Axe Two-Handed Axe
13333.png Diva Huuma Fuuma Shuriken
13140.png Diva Handgun Revolver
28609.png Diva Book Book
13466.png Diva Blade One-Handed Sword
26201.png Diva Blade Whip Whip
26143.png Diva Foxtail Staff
List Type 4
WEAPON TYPE MATERIAL
28118.png Mirage Twohand Axe Two-Handed Axe
13334.png Mirage Huuma Fuuma Shuriken
13467.png Mirage Blade One-Handed Sword
26202.png Mirage Blade Whip Whip
26144.png Mirage Foxtail Staff
28723.png Mirage Dagger Dagger
18147.png Mirage Wing Bow
21027.png Mirage Claymore Two-Handed Sword
1843.png Mirage Claw Knuckles
28019.png Mirage Katar Katar
1946.png Mirage Viollin Musical Instrument
32002.png Mirage Spear One-Handed Spear
2036.png Mirage Staff Two-Handed Staff
13141.png Mirage Handgun Revolver
28234.png Mirage Shotgun Shotgun
26005.png Mirage Lance Two-Handed Spear
28228.png Mirage Rifle Riffle
28230.png Mirage Gatling Gun Gatling Gun
28232.png Mirage Launcher Grenade Launcher
26106.png Mirage Wand Staff
1325.png Mirage Axe One-Handed Axe
16059.png Mirage Mace Mace
List Type 5
WEAPON TYPE MATERIAL
13336.png Probation Huuma Fuuma Shuriken
16064.png Probation Mace Mace
28120.png Probation Two-Handed Axe Two-Handed Axe
28614.png Probation Bible Book
28726.png Probation Dagger Dagger
26112.png Probation Foxtail Staff
28613.png Probation Magic book Book
1845.png Probation Knuckle Knuckles
32004.png Probation Lance One-Handed Spear
21030.png Probation Two-Handed Sword Two-Handed Sword
18150.png Probation CrossBow Bow
28024.png Probation Katar Katar
2040.png Probation Staff Two-Handed Staff
18151.png Probation Bow Bow
28218.png Probation Shotgun Shotgun
28215.png Probation Rifle Riffle
28216.png Probation Gatling Gun Gatling Gun
28217.png Probation Launcher Grenade Launcher
13136.png Probation Revolver Revolver
List Type 6
WEAPON TYPE MATERIAL
13133.png Unrivaled Gun Revolver
28715.png Unrivaled Dagger Dagger
1448.png Unrivaled Spear One-Handed Spear
16055.png Unrivaled Mace Mace
26102.png Unrivaled Staff Staff
18142.png Unrivaled Bow Bow
List Type 7
WEAPON TYPE MATERIAL
13341.png Rebeginer Humma Fuuma Shuriken
13483.png Rebeginer Sword One-Handed Sword
16075.png Rebeginer Mace Mace
28616.png Rebeginer Bible Book
16076.png Rebeginer Novice Mace Mace
28740.png Rebeginer Dagger Dagger
26120.png Rebeginer Rod Staff
26119.png Rebeginer Rod Staff
1848.png Rebeginer Nuckle Knuckle
26015.png Rebeginer Lance Two-Handed Spear
21037.png Beginner Two-Handed Sword Two-Handed Sword
18165.png Rebeginer Bow Bow
28027.png Rebeginer Katar Katar
2046.png Rebeginer Staff Two-Handed Staff
18166.png Rebeginer Bow Bow
13144.png Rebeginer Gun Revolver