Ultimate Pet System
Overview
A great way to get additional bonuses is through your faithful adventure companion, pets can provide you with great bonuses.
In addition to giving bonuses and being companions, you can trade them, evolve them and play with them.
To tame a monster you will need the correct item for each one of them, use the item to tame a monster and a slot machine will appear on the screen, if you are successful, you will win an egg that when hatched, your pet will come out, another way to tame monsters is using the 'Abracadabra' skill, but be careful: it only works with monsters that can be pets, for example: it works with poring, but it does not work with ferus or acidus.
The loyalty level of pets can be checked using the "@petstats" command. You can also check it by looking at the description of the Pet's Egg in question. Its Loyalty level will appear there, being::
- Very Low (1 - 99)
- Low (100 - 249)
- Neutral (250 - 749)
- Normal (750 - 909)
- Loyal (910 - 1000)
You can increase your pet's loyalty level by feeding it when its loyalty is Neutral or lower. If you die on any map with a penalty, your pet's loyalty will decrease. Once it reaches 0, your pet will be gone FOREVER. Remember to put it back in its egg if it is at risk of dying. Also, if you don't feed it, its loyalty will automatically decrease.
You can give your pet a name, but this can only be done once. Some pets have equipment that changes their appearance, making them cuter.
::NOTES::
- All pets lose loyalty when they are hungry or their master dies.
- Pets that are not evolved lose more loyalty than evolved ones.
- Many pets have automatic feeding.
- Several pets can only be obtained in special events.
Additional Grade Bonus
All grades in pets have an additional grade Bonus and an specific bonus per grade, here que global grade Bonus:
Grade | Additional Grade Bonus |
---|---|
GRADE D | 1% Increase in ATK & MATK |
GRADE C | 3% Increase in ATK & MATK |
GRADE B | 5% Increase in ATK & MATK |
GRADE A | 10% Increase in ATK & MATK |
Pet List
PET | OBTAINING | FOOD | LOYALTY BONUS | GRADE A | GRADE B | GRADE C | GRADE D |
---|---|---|---|---|---|---|---|
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Cordial: Increases HP recovery by 50%.
Loyal: Increases HP recovery by 75%. |
VIT +1, AGI +1 | DEX +2
LUK +1 |
INT +1 | STR +1 |
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Cordial: LUK +2, CRI +1
Loyal: LUK +3, CRI +1 |
AGI +1 | VIT +2 | DEX +1 | LUK +1 |
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Evolving: Poring
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Awkward: LUK +2, Critical +1
Neutral: LUK +3, Critical +1 Cordial: LUK +3, Critical +2 Loyal: LUK +3, Critical +3 |
ATK +5 | ATK +2 | ATK +2 | ATK +1 |
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Evolving: Mastering
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Awkward: MaxHP +1%, Healing received +2%.
Neutral: MaxHP +1%, Healing received +4%. Cordial: MaxHP +2%, Healing received +6%. Loyal: MaxHP +3%, Healing received +8%. |
Holy magic damage +20%, DEFM +10, Magic damage against Dark and Cursed +15%, Healing received +10%. | Holy Magic Damage +5%, Max HP +8%. | DEX +5 | INT +5 |
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Awkward:
Neutral: Cordial: ATK +3, HIT +3 Loyal: ATK +5, HIT +5 |
Critical Ranged Damage +20% | DEX +2 | DEX +1 | DEX +1 |
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Evolving: Drops
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Awkward: HIT +3, ATK +3
Neutral: HIT +5, ATK +5 Cordial: HIT +7, ATK +7 Loyal: HIT +9, ATK +9 |
ASPD +1, FLEE +5 | ASPD +1 | ATK + 10 | ATK + 10 |
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Evolving: Drops
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Awkward:
Neutral: Cordial: Loyal: Increases experience gained from defeating monsters by 1% |
AGI +5 | AGI +3 | AGI +1 | AGI +1 |
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Awkward:
Neutral: Cordial: LUK +2, resistance against Poison status +10% Loyal: LUK +3, resistance against Poison status +15% |
LUK +2 | LUK +1 | LUK +1 | LUK +1 |
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Awkward:
Neutral: Cordial: ATK +2, Critical +2 Loyal: ATK +3, Critical +3 |
Critical Damage +4%, INT +1 | Critical Damage +2%, VIT +2 | Critical Damage +2%, STR +1 | Critical Damage +2%, AGI +1 |
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Evolving: Lunatic | ![]() |
Awkward: ATK +2, Critical +2
Neutral: ATK +3, Critical +3 Cordial: ATK +4, Critical +4, Damage against monsters of Formless race +3% Loyal: ATK +5, Critical +5, Damage against monsters of Formless race +6% |
Critical Damage +5% | Critical Chance +5% | Damage in Demon Race +10% | Damage in Dragon Race +10% |
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Awkward:
Neutral: Cordial: AGI +1, FLEE +2 Loyal: AGI +2, FLEE +3 |
Flee +3 | AGI +3 | Flee +2 | AGI +2 |
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Awkward:
Neutral: Cordial: Flee +6 Loyal: Flee +9 |
Flee +3 | Flee +3 | Flee +3 | Esquiva +2 |
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Awkward:
Neutral: Cordial: Perfect Dodge +2 Loyal: Perfect Dodge +2, HIT +1 |
Perfect Dodge +3, AGI +5, SP +50 | Perfect Dodge +3 | AGI +2 | SP +25 |
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Awkward:
Neutral: Cordial: STR +1, ATK +5 Loyal: STR +2, ATK +8 |
ATK +15, STR +1, AGI +1 | STR +2 | ATK +10 | STR +2 |
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Awkward:
Neutral: Cordial: MaxHP +150 Loyal: MaxHP +200 |
MaxHP +1000 | MaxHP +550 | MaxHP +150 | MaxHP +150 |
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Evolving: Peco Peco | ![]() |
Awkward: MaxHP +150, MaxSP -10
Neutral: MaxHP +200 Cordial: MaxHP +300 Loyal: MaxHP +400 |
MaxHP +2%, MaxHP +1000, MaxSP -2% | MaxHP +1% | MaxHP +1% | MaxHP +1% |
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Awkward:
Neutral: Cordial: VIT +1, MaxHP +50 Loyal: VIT +2, MaxHP +75 |
- | - | MDEF +2 | DEF +2 |
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Evolving: Savage Babe
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Awkward: VIT +1, MaxHP +50
Neutral: VIT +2, MaxHP +50 Cordial: VIT +2, MaxHP +100 Loyal: VIT +2, MaxHP +200 |
MaxHP +100 | MaxHP +100 | MaxHP +100 | MaxHP +100 |
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Awkward:
Neutral: Cordial: INT +1, MaxSP +50 Loyal: INT +1, MaxSP +75 |
INT +1, SP +30 | INT +2 | INT +1 | INT +1 |
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Evolving: Baby Desert Wolf
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Awkward: null
Neutral: null Cordial: null Loyal: null |
null | null | null | null |
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Awkward: null
Neutral: null Cordial: null Loyal: null |
null | null | null | null |
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Awkward:
Neutral: Cordial: MaxHP +25, Increases HP Recovery Rate by 5% Loyal: MaxHP +38, Increases HP Recovery Rate by 6% |
Increases HP Recovery Rate by +3%, MaxHP +75 | Increases HP Recovery Rate by +1% | Increases HP Recovery Rate by +1% | Increases HP Recovery Rate by +1% |
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Evolving: Rocker
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Awkward: MaxHP +25, HP Recovery Rate +5%
Neutral: MaxHP +25, HP Recovery Rate +5% Cordial: MaxHP +55, HP Recovery Rate +15%, Damage against Plant race +3% Loyal: MaxHP +70, HP Recovery Rate +20%, Damage against Plant race +3% |
- | - | Increase HP Recovery Rate +10% | DEX +3 |
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Awkward: null
Neutral: null Cordial: HIT +5 Loyal: HIT +10 |
- | - | Hit +10 | Hit +10 |
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Awkward: null
Neutral: null Cordial: STR +1, INT +1 Loyal: STR +2, INT +2 |
- | - | STR +2, INT +1 | STR +1, INT +2 |
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Awkward: null
Neutral: null Cordial: AGI +1, Perfect Dodge +1 Loyal: AGI +2, Perfect Dodge +1 |
- | AGI +1 | AGI +2, DEX +2 | AGI +2 |
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Awkward: .
Neutral: . Cordial: Critical +3 Loyal: Critical +5 |
Critical +1, LUK +15 | Critical +2, LUK -2 | Critical +2, LUK -2 | Critical +1, LUK -1 |
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Evolving: Yoyo
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Awkward: Critical +3
Neutral: Critical +5, Ranged Physical Damage +1% Cordial: Critical +7, Ranged Physical Damage +2% Loyal: Critical +9, Ranged Physical Damage +3% |
Ranged Physical Damage +6% | Ranged Physical Damage +3% | Ranged Physical Damage +3% | Ranged Physical Damage +3% |
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Awkward: .
Neutral: . Cordial: ATK +10 Loyal: ATK +15 |
DEF +8, ATK +10 | ATK +5 | ATK +5 | ATK +5 |
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Evolving: Orc Warrior | ![]() |
Awkward: ATK +10, DEF -3
Neutral: ATK +15 Cordial: ATK +20 Loyal: ATK +25 |
ASPD +1, DEF +5, ATK +20 | DEF +1, ATK +15 | DEF +1, ATK +10 | ATK +5 |
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Evolving: High Orc
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Awkward: ATK +1%
Neutral: ATK +2% Cordial: ATK +3%, Critical Damage +1% Loyal: ATK +7%, Critical Damage +3% |
ATK + 3%, Critical Damage +10%, DEF/MDEF +6 | ATK + 3%, DEF/MDEF +2 | ATK + 2%, MDEF +2 | ATK + 2%, DEF +2 |
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Awkward: .
Neutral: . Cordial: . Loyal: . |
Dagger Damage(Right hand) +15% | - | - | - |
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Awkward: .
Neutral: . Cordial: . Loyal: . |
Mace Damage(Right hand) +10% | - | - | - |
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Awkward: .
Neutral: . Cordial: . Loyal: . |
Axe Damage(Right hand) +15% | - | - | - |
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Awkward: .
Neutral: . Cordial: MaxHP +30, Water Property resitence +1% Loyal: MaxHP +45, Water Property resitence +2% |
Water Property resitence +5% | Water Property resitence +2% | Water Property resitence +2% | Water Property resitence +1% |
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Awkward: .
Neutral: . Cordial: Demi-Human Physical Damage +3% Loyal: Demi-Human Physical Damage +5% |
MATK +25 | MATK +15 | MATK +5 | MATK +5 |
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Awkward: .
Neutral: . Cordial: Demi-Human Physical Damage +3% Loyal: Demi-Human Physical Damage +5% |
MATK +2%, INT +5 | MATK +1% | MATK +1% | MATK +1% |
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Awkward: .
Neutral: . Cordial: VIT +1, Resistance against Stun +1% Loyal: VIT +1, Resistance against Stun +1% |
MaxHPRate +4% | MaxHPRate +2% | MaxHPRate +2% | MaxHPRate +2% |
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Evolving: Bongun
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Awkward: VIT +1, Resistance against Stun +1%
Neutral: VIT +2, Resistance against Stun +2% Cordial: VIT +3, Resistance against Stun +3%, chance to absorb 1% damage against target into SP Loyal: VIT +4, Resistance against Stun +4%, chance to absorb 1% damage against target into SP |
Stun Immunity, 2% chance to convert 2% of damage taken into SP | VIT +5, 1% chance to convert 1% of damage taken into SP | 1% chance to convert 1% of damage taken into SP | 1% chance to convert 1% of damage taken into SP |
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Awkward: .
Neutral: . Cordial: MaxSP +3%, low chance of gaining 1% of the damage inflicted to an enemy as SP Loyal: MaxSP +3%, low chance of gaining 1% of the damage inflicted to an enemy as SP |
SP Recovery Rate +5%, MaxSPRate +5% | SP Recovery Rate +5% | SP Recovery Rate +5% | SP Recovery Rate +5% |
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Awkward: .
Neutral: . Cordial: low chance of gaining 5% of the damage inflicted to an enemy as HP. Loyal: low chance of gaining 5% of the damage inflicted to an enemy as HP., MaxHPRate +1% |
Chance to absorb 4% of HP damage dealt, MaxHPRate +5% | Chance to absorb 2% of HP damage dealt | Chance to absorb 2% of HP damage dealt | Chance to absorb 2% of HP damage dealt |
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Awkward: .
Neutral: . Cordial: INT +1, Damage against Holy +3% Loyal: INT +2, Damage against Holy +5% |
INT +10, Damage against Holy +10%, Dark Damage +10% | Damage against Holy +5% | Damage against Holy +5% | Damage against Holy +5% |
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Awkward: .
Neutral: . Cordial: MATK +1% Loyal: MATK +2% |
ATK +1% | ATK +1% | ATK +1% | ATK +1% |
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Evolving: Dokebi | ![]() |
Awkward: MATK +1%
Neutral: MATK +2% Cordial: MATK +3% Loyal: MATK +4% |
INT +4, MATK +5% | INT +2 | INT +2 | INT +2 |
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Awkward: .
Neutral: . Cordial: STR +1, DEX +1 Loyal: STR +2, DEX +2 |
ATK +4%, STR +10 | ATK +2% | ATK +2% | ATK +2% |
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Awkward: .
Neutral: . Cordial: MaxSP +30, SP Recovery Rate + 5% Loyal: MaxSP +45, SP Recovery Rate + 8% |
SP Recovery Rate + 6%, MaxSP +200 | SP Recovery Rate + 3% | SP Recovery Rate + 3% | SP Recovery Rate + 3% |
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Evolving: Evil Nymph | ![]() |
Awkward: MaxSP +2%
Neutral: MaxSP +3%, Decreases After Skill Delay by 1% Cordial: MaxSP +4%, Decreases After Skill Delay by 2% Loyal: MaxSP +5%, Decreases After Skill Delay by 3% |
DEX +5, INT +5, MaxSP Rate +5% | Reduces the chance of taking critical damage by 10% | Decrease SP conumition in -5% | Decreases After Skill Delay by 1% |
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Awkward: .
Neutral: . Cordial: HIT +2, Critical +2 Loyal: HIT +2, Critical +3 |
Critical Rate +5% | Critical Damage +3% | Critical Damage +1% | Critical Damage +1% |
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Evolving: Nine Tail
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Awkward: Critical +2, HIT +2
Neutral: Critical +3, HIT +3 Cordial: Critical +4, HIT +4, performing physical attacks, 10% chance to activate [Recover 300 HP per second] for 5 seconds Loyal: Critical +5, HIT +5, performing physical attacks, 10% chance to activate [Recover 400 HP per second] for 5 seconds |
Hit +10, Critical Damage +10%, ASPD +2 | Hit +5 | Hit +5 | Hit +5 |
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![]() ______________ Evolving: Cat O Nine Tail
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Awkward: Critical +3, HIT +3
Neutral: Critical +4, HIT +4, chance to restore HP by 300 per second for 5 sec by when dealing physical damage Cordial: Critical +5, HIT +5, chance to restore HP by 400 and SP by 10 per second for 5 sec by when dealing physical damage Loyal: Critical +6, HIT +6, chance to restore HP by 500 and SP by 20 per second for 5 sec by when dealing physical damage |
Bypass MDEF of all enemies by 3%, disable SP natural recovery | Moovespeed +10%, Critical Damage +10% | Reduces a chance to receive critical damage by 5% | Decrease magic damage taken -5% |
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Awkward: .
Neutral: . Cordial: FLEE +7, Enables the use of Level 1 Hiding Loyal: FLEE +10, Enables the use of Level 1 Hiding |
Decrease Ghost property damage by -4%, DEF +20, MDEF +10 | Decrease Ghost property damage by -2% | Decrease Ghost property damage by -2% | Decrease Ghost property damage by -2% |
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Awkward: .
Neutral: . Cordial: MATK +2% Loyal: MATK +3% |
Increase Wind Element Damage by +5% | Increase Wind Element Damage by +2% | Increase Wind Element Damage by +2% | Increase Wind Element Damage by +1% |
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Awkward: .
Neutral: . Cordial: HIT +4 Loyal: HIT +5 |
Critical Damage +5%, ASPD +1, AGI +5 | Hit +2, Critical +2 | Hit +2, Critical +2 | Hit +1, Critical +1 |
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Evolving: Mummy
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Awkward: HIT +4
Neutral: HIT +5 Cordial: HIT +6, Damage against monsters of Dragon race +3% Loyal: HIT +6, Damage against monsters of Dragon race +6% |
Decrease Element Eath Damage Taken by -6%, Hit +25, Increase Element Eath Damage by +10% | Decrease Element Eath Damage Taken by -3% | Decrease Element Eath Damage Taken by -3% | Decrease Element Eath Damage Taken by -3% |
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Awkward: .
Neutral: . Cordial: ATK +1% Loyal: ATK +2% |
Poison Element Resistence +6%, ATK +3%, DEF +5 | Poison Element Resistence +3% | Poison Element Resistence +3% | Poison Element Resistence +3% |
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Evolving: Isis | ![]() |
Awkward: ATK +1%
Neutral: ATK +2% Cordial: ATK +3% Loyal: ATK +4% |
Immunity to Poisoning, ATK +5% | Critical damage on Angel, Demon and Amorphous races +25% | ASPD +1, Perfect flee +3 | Perfect flee +2, Drains 10 SP per second |
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Awkward: .
Neutral: . Cordial: MaxHP +100 Loyal: MaxHP +150 |
MaxHP +1000, DEF/MDEF +10 | MaxHP +1000 | MaxHP +1000 | MaxHP +1000 |
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Evolving: Golem
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Awkward: MaxHP +200
Neutral: MaxHP +300 Cordial: MaxHP +400, Magical Damage with Fire element +3% Loyal: MaxHP +500, Magical Damage with Fire element +5% |
MaxHP. +1000, Fire Resistance +4% | MaxHP. +1000, Fire Resistance +2% | MaxHP. +1000, Fire Resistance +2% | MaxHP. +1000, Fire Resistance +2% |
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Awkward: HIT +6
Neutral: HIT +10, Perfect HIT +5% Cordial: HIT +14, Perfect HIT +10% Loyal: HIT +18, Perfect HIT +15% |
Critical Ranged Damage +25%, 2 Handed Axe Damage +20% | DEX +5, Hit +10 | DEX +5, Hit +10 | DEX +5, Hit +10 |
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Awkward: .
Neutral: . Cordial: Increases Attack Speed (Decreases After Attack Delay by 1%) Loyal: AGI +1, Increases Attack Speed (Decreases After Attack Delay by 1%) |
AGI +4, Chance to petrify when physically attacked | AGI +2 | AGI +2 | AGI +2 |
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Evolving: Green Petite
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Awkward: Decreases After Attack Delay by 1%
Neutral: AGI +1, Decreases After Attack Delay by 1% Cordial: AGI +2, Decreases After Attack Delay by 2% Loyal: AGI +3, Decreases After Attack Delay by 3% |
5% chance causes Burnin when attack | Fire Element Damage +15% | Decreases After Attack Delay by 2% | AGI +5 |
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Awkward: .
Neutral: . Cordial: MATK +1%, ATK +1% Loyal: MATK +1%, ATK +1% |
MaxSP +2% | MaxHP +3% | MATK +1% | ATK +1% |
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Evolving: Deviruchi
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Awkward: MATK +1%, ATK +1%
Neutral: MaxHP +1%, MaxSP +1%, MATK +1%, ATK +1% Cordial: MaxHP +1%, MaxSP +1%, MATK +2%, ATK +2%, chance to auto-cast Level 3 Fire Bolt when dealing melee physical attacks Loyal: MaxHP +2%, MaxSP +2%, MATK +2%, ATK +2%, chance to auto-cast Level 3 Fire Bolt when dealing melee physical attacks |
MaxHP +5%, MaxHP +3% | Fire Bolt Damage +50% | Fire Element Damage +5% | ATK/MATK +4% |
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Awkward: .
Neutral: . Cordial: MaxSP +50 Loyal: MaxSP +100 |
INT +3, DEX +5 | Chance of saying 'Caring Friend' when physically attacking | MaxSP +3% | MaxSP +2% |
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Evolving: Teddy Bear
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Awkward: MaxSP +50
Neutral: MaxSP +100 Cordial: MaxSP +150, chance to restore 30 SP per second for 5 sec by when dealing magical damage Loyal: MaxSP +150, chance to restore 40 SP per second for 5 sec by when dealing magical damage |
MaxSP +200, Magic Damage +3% | When attacking 1% chance to transform you into a Teddy Bear | When attacking 1% chance to transform you into a Teddy Bear | When attacking 1% chance to transform you into a Teddy Bear |
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Evolving: Teddy Bear | ![]() |
Awkward: Decreases After Attack Delay by 2%
Neutral: Decreases After Attack Delay by 3%, HIT +6 Cordial: Decreases After Attack Delay by 4%, HIT +9 Loyal: Decreases After Attack Delay by 5%, HIT +12 |
Reduces damage from Wind property -4%, 2% chance to reflect magic damage taken | Reduces damage from Wind property -2% | Reduces damage from Wind property -2% | Reduces damage from Wind property -2% |
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Evolving: Teddy Bear | ![]() |
Awkward: Decreases Variable Casting Time by 2%
Neutral: Decreases Variable Casting Time by 3% Cordial: Decreases Variable Casting Time by 4%, Magical Damage with Neutral element +3% Loyal: Decreases Variable Casting Time by 5%, Magical Damage with Neutral element +3% |
MATK +25, 2% chance to reflect magic damage taken | INT +2, DEX +2 | INT +2, DEX +2 | INT +1, DEX +1 |
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![]() ______________ Evolving: Aliot |
Ração Luxuosa | Awkward: Decreases After Attack Delay by 4%, HIT +9
Neutral: . Cordial: . Loyal: . |
Critical Damage +3%, Critical Chance +3% | INT +5 | Critical Damage +3%, Critical Chance +3% | Critical Damage +3% |
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Awkward: .
Neutral: . Cordial: MDEF +1, damage taken from Demi-Human race -1% Loyal: MDEF +2, damage taken from Demi-Human race -2% |
Natural HP Recovery +25%, MaxHP +5% | DEFM +5, Mastela Fruit Effect +100% | DEF +10, Mastela Fruit Effect +100% | Reduces damage taken from all races by 1% |
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Evolving: Alice | ![]() |
Awkward: MDEF +4
Neutral: MDEF +5, Increases Healing skills effectiveness by 2% Cordial: MDEF +6, Increases Healing skills effectiveness by 4% Loyal: MDEF +7, Increases Healing skills effectiveness by 6% |
DEF +10, MDEF +5, MaxHP +5% | 5% chance to convert 10% of physical damage dealt into HP | 2% chance to convert 5% of physical damage dealt into SP | Disable Natural HP and SP Regeneration |
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Awkward: .
Neutral: . Cordial: Damage against Demi-Human race +2% Loyal: Damage against Demi-Human race +3% |
Damage using Whip +10%, Bypass 10% DEF/MDEF from boss monster | Damage against Demi-Human race +2% | Damage against Demi-Human race +2% | Damage against Demi-Human race +1% |
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Awkward: .
Neutral: . Cordial: DEF +1, MDEF +1, Stun Resistance +1% Loyal: DEF +2, MDEF +2, Stun Resistance +2% |
Stun Resistance +50% | DEF +3, MDEF +3 | When physically attacking 2% chance to cause Curse | When physically attacking 3% chance to cause Bleeding |
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Evolving: Bapho Jr | ![]() |
Awkward: FLEE +6
Neutral: FLEE +9, MaxSP +1% Cordial: FLEE +12, MaxSP +2% Loyal: FLEE +15, MaxSP +3% |
Recovers 2% SP every 3 seconds, Max SP +3% | Magical Damage +5% | Angel Race Damage +10% | Angel Race Damage +10% |
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![]() ______________ Evolving: Chaotic Bapho Jr |
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Awkward: FLEE +8, MaxSP +1%
Neutral: FLEE +12, MaxSP +3%, Increases Ranged Physical Damage by 1% Cordial: FLEE +16, MaxSP +5%, Increases Ranged Physical Damage by 3% Loyal: FLEE +20, MaxSP +7%, Increases Ranged Physical Damage by 5% |
Ignores 3% of Humanoid race's physical DEF, 1% chance to destroy enemy's weapon. | Each physical attack restores 1 SP | Each physical attack restores 5 HP | Each physical attack restores 5 HP |
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Awkward: .
Neutral: . Cordial: Damage taken from Fire elemental attacks -2%, Physical Damage against enemies of Fire elemental +1% Loyal: Damage taken from Fire elemental attacks -3%, Physical Damage against enemies of Fire elemental +2% |
Damage Using Fire Element +4%, Ranged physical damage +10% | Damage Using Fire Element +2%, Fire property damage resistance +10% | Damage Using Fire Element +2% | Damage Using Fire Element +2% |
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Awkward: .
Neutral: . Cordial: DEF +1, damage taken from Demi-Human race -1% Loyal: DEF +2 damage taken from Demi-Human race -2% |
Received Healing from items +10%, Neutral Magic Damage +5% | Received Healing from items +5% | Received Healing from items +5% | Received Healing from items +5% |
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Awkward: .
Neutral: . Cordial: INT +1, Decreases Variable Casting Time by 3% Loyal: INT +2, Decreases Variable Casting Time by 5% |
Decreases Variable Casting Time -2%, Received healing from skill +25% | Decreases Variable Casting Time -1% | Decreases Variable Casting Time -1% | Decreases Variable Casting Time -1% |
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Awkward: .
Neutral: . Cordial: AGI +2 Loyal: AGI +3 |
Enable [Lv 1 Cloaking] | DEX +7 | INT +5 | ASPD +1 |
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Awkward: .
Neutral: . Cordial: Critical +5 Loyal: Critical +8 |
Dark, Ghost and Undead element damage +10%, Critical damage +5% | Resistance against attacks from the Demon race +10% | Resistance against Dark attacks +5% | Reduces movement speed -25% |
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Awkward: .
Neutral: . Cordial: . Loyal: . |
DEX +4, Hit +1, Damage using Bow Weapon +15% | DEX +3, Hit +2 | DEX +3, Hit +2 | When attacking adds 5% chance to cause Chaos |
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Evolving: Gremlin | ![]() |
Awkward: DEX +1, HIT +1
Neutral: DEX +2, HIT +1 Cordial: DEX +2, HIT +2, Increases Critical Damage by 7% Loyal: DEX +2, HIT +2, Increases Critical Damage by 9% |
Bow Weapon Damage +10%, Ranged physical damage +5%, DEX +5 | Recovers 10 SP when defeating monsters with ranged attacks | Recovers 15 HP when defeating monsters with ranged attacks | Recovers 10 HP when defeating monsters with ranged attacks |
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![]() ______________ Evolving: Hodremlin |
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Awkward: MATK +10
Neutral: MATK +20 Cordial: MATK +30, Magical Damage with Ghost and Fire element +5% Loyal: MATK +40, Magical Damage with Ghost and Fire element +7% |
Reduces the chance of your items being destroyed by 5%, 5% chance to cause double attack by physically attacking | Reduces damage from the Neutral property -2% | Reduces damage from the Neutral property -2% | Reduces damage from the Neutral property -2% |
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Awkward: .
Neutral: . Cordial: damage taken from Brute race -3% Loyal: damage taken from Brute race -5% |
Bypass +3% MDEF from Brute race, 5% chance to cause sleep when attacking, STR +7, AGI +5 | Bypass +2% MDEF from Brute race | Bypass +2% MDEF from Brute race | Bypass +2% MDEF from Brute race |
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Awkward: .
Neutral: . Cordial: MaxSP +10 Loyal: MaxSP +15 |
Recovers 1 SP with each attack, MaxSP +20, INT +7, DEX +7 | Natural recovery of SP +5%, MaxSP +15 | Natural recovery of SP +5%, MaxSP +15 | Natural recovery of SP +5% |
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Awkward: .
Neutral: . Cordial: Damage taken from Fire elemental attacks -3% Loyal: Damage taken from Fire elemental attacks -5% |
When attacking, chance to convert damage into Fire property for 30 seconds | Resistance against Fire property attacks +7% | When attacking 2% chance to cast Fireball | When attacking 1% chance to cast Fireball |
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Awkward: .
Neutral: . Cordial: VIT +1, resistance against Curse status +5% Loyal: VIT +2, resistance against Curse status +8% |
Stone Curse Immunity, VIT +10 | When physically attacking +5% chance to cause Stone Curse | When physically attacking +5% chance to cause Stone Curse | When physically attacking +5% chance to cause Stone Curse |
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Awkward: .
Neutral: . Cordial: AGI +3 Loyal: AGI +4 |
AGI +4, ASPD +1, Adds 2% chance to cause Coma when physically attacking | AGI +3 | AGI +3 | ASPD +1 |
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Evolving: Wanderer | ![]() |
Awkward: AGI +4
Neutral: AGI +4, Critical +1 Cordial: AGI +4, Critical +2, Increases Critical Damage by 5% Loyal: AGI +4, Critical +3, Increases Critical Damage by 7% |
Critical damage 10%, Critical rate +5%, physically attacking 3% chance to trigger splash damage for 30 seconds | When physically attacking +9% chance to destroy enemy Armor | When physically attacking +3% chance to destroy enemy Armor | When physically attacking +3% chance to destroy enemy Armor |
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Awkward: .
Neutral: . Cordial: when wearer receive physical attacks, adds a chance for 3 second to increase neutral resistance by 20% and recover 100 HP Loyal: when wearer receive physical attacks, adds a chance for 5 second to increase neutral resistance by 20% and recover 100 HP |
When attacked, chance to activate Neutral Damage +50% for 5 seconds | Damage with Neutral property +2% | Damage with Neutral property +2% | Damage with Neutral property +1% |
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Awkward: .
Neutral: . Cordial: MaxHP +3%, chance to auto-cast LV 1 Heal on master when receiving physical damage Loyal: MaxHP +5%, chance to auto-cast LV 2 Heal on master when receiving physical damage |
Healing effect of Pumpkin Pie +50%, 3% Chance to cast Curse when attacked | MaxHP +2%, DEF +6, MDEF +3 | MaxHP +2% | MaxHP +1% |
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Awkward: .
Neutral: . Cordial: Prevents Sleep status Loyal: Prevents Sleep status, INT +1 |
Movement Speed +5% | Movement Speed +15% | Movement Speed +5% | Movement Speed +5% |
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Evolving: Nightmare Terror | ![]() |
Awkward: INT +1
Neutral: INT +2 Cordial: INT +3, MaxSP +1%, Prevents Sleep status Loyal: INT +4, MaxSP +3%, Prevents Sleep status |
Attacking adds 5% chance to cause Fire, Chaos and Curse on the target, Makes the Weapon Indestructible | MaxSP +1%, INT +5, Curse resistance +50% | MaxSP +2% | MaxSP +2% |
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Awkward: .
Neutral: . Cordial: Increases Physical Damage against enemies of Bakonawa, Bangungot and Buwaya by 10%, MDEF +3 Loyal: Increases Physical Damage against enemies of Bakonawa, Bangungot and Buwaya by 10%, MDEF +5 |
Protects the Helmet from Removal by Skills | - | - | - |
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Pending | ![]() |
Awkward: .
Neutral: . Cordial: . Loyal: . |
Pending | Pending | Pending | Pending |
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Evolving: Child Admin B | ![]() |
Awkward: .
Neutral: . Cordial: . Loyal: . |
Pending | Pending | Pending | Pending |
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Xmas Event | ![]() |
Awkward: .
Neutral: . Cordial: During Christmas, increases EXP by 2%, MATK +2% Loyal: During Christmas, increases EXP by 2%, MATK +2% |
Pending | Pending | Pending | Pending |
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Attendance ??/??/??? until ??/??/???? | ![]() |
Awkward: .
Neutral: . Cordial: . Loyal: . |
When defeating Angel monsters, 1% chance to drop Yellow Herb | When defeating Angel monsters, 1% chance to drop Yellow Herb | When defeating Angel monsters, 1% chance to drop Red Herb | When defeating Angel monsters, 1% chance to drop Blue Herb |
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Awkward: .
Neutral: . Cordial: . Loyal: . |
Pending | Pending | Pending | Pending |
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Halloween Season 2025 | ![]() |
Awkward: .
Neutral: . Cordial: . Loyal: . |
Pending | Pending | Pending | Pending |
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Evolving: Scattleton
Pending |
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Awkward: .
Neutral: . Cordial: . Loyal: . |
Pending | Pending | Pending | Pending |
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Pending | Pending | Awkward: .
Neutral: . Cordial: . Loyal: . |
Pending | Pending | Pending | Pending |
NOTE 1: Bacsogin only has bonuses/attributes if obtained through evolution.
NOTE 2: Many pets have special items to be tamed, you can get the 'Domestication Kit' item in the Poring Race, opening it you will randomly receive an item to tame the pets.
Seasons and Cash Shop
PET | OBTAINING | FOOD | LOYALTY BONUS | GRADE A | GRADE B | GRADE C | GRADE D |
---|---|---|---|---|---|---|---|
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When physically attacking, 5% chance to autocast 'Lv 1 ![]() Awkward: . Shy: . Neutral: Increase |
Increase ![]() Demi-human MDEF bypass +25% |
Increase ![]() |
Increase ![]() |
Increase ![]() |
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![]() Capture Rate: 15% |
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Awkward: DEX +2, STR +2
Shy: DEX +2, AGI +3 Neutral: DEX +2, VIT +2 Cordial: DEX +2, LUK Loyal: DEX +2, INT +2 |
Increases Picky Peck and Lunatic Carrot Beat damage by 5%
When accompanied by an Reduces variable casting time by 5% Healing Power +10% Reduces the SP cost of skills by 5%. Reduces the cooldown of Epiclesis by 1 seconds. |
Increases Lunatic Carrot Beat damage by 5%
When accompanied by an Reduces variable casting time by 5% Healing Power +5% Reduces the SP cost of skills by 5%. Reduces the cooldown of Epiclesis by 2 seconds. |
Increases Picky Peck damage by 5%
When accompanied by an Reduces variable casting time by 5% Healing Power +5% Reduces the SP cost of skills by 5%. Reduces the cooldown of Epiclesis by 2 seconds. |
When accompanied by an ![]() ![]() Reduces variable casting time by 5% Healing Power +5% |
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NOTE 1: Whenever a season comes with new pets this guide will be updated.
Raids and Others
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